COMMAND HISTORY

A Blast from the Past

Fast, fun, and historically grounded rulesets for tabletop wargaming. From Ancient Rome to WW2, experience the most pivotal conflicts in history through meticulously crafted game mechanics.

70 AD

I’m No Spartacus

Ancient Rome – The Arena

A simple set of gladiator rules that brings the blood-soaked sand of the Colosseum to your tabletop.

  • Simple, fast-play gladiator combat
  • Multiple gladiator types and weapons
  • Arena scenarios and crowd mechanics
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I'm No Spartacus Cover
1300

Arrows and Quarrels

Medieval Period – Large Scale Skirmish

Wargame rules for large scale medieval skirmish battles. Lead your retinue of knights, men-at-arms, and archers.

  • Large scale skirmish mechanics
  • Period-accurate weapons and armor
  • Command and control rules
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Arrows and Quarrels Cover
1520

Landsknecht

Renaissance Warfare

Renaissance wargame rules covering the age of pike and shot. Command the feared Landsknechts and their contemporaries.

  • Pike and shot integration
  • Early gunpowder weapons
  • Mercenary company mechanics
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Landsknecht Cover
1643

An Uncivil Affair

English Civil Wars (1642-1651)

Cavaliers versus Roundheads in the conflicts that tore England apart and changed British history.

  • Period-specific tactics and formations
  • Cavalry shock combat
  • Famous battles and scenarios
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An Uncivil Affair Cover
1740

Kämpfe in Reihen

The Lace Wars (1700-1789)

Lace Wars wargames rules for the age of linear warfare. Command disciplined armies in 18th century Europe.

  • Linear warfare mechanics
  • Strict formation and drill rules
  • Multiple European armies
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Kämpfe in Reihen Cover
1805

Good Old Hook Nose

Napoleonic Wars (1803-1815)

Command the Grande Armée or the Allied forces in the epic campaigns that shaped modern Europe.

  • Grand tactical gameplay
  • Combined arms coordination
  • Major battles from Austerlitz to Waterloo
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Good Old Hook Nose Cover
1857

Carry on up the Raj

The Indian Uprising 1857

Experience the dramatic and pivotal conflict that transformed British India forever.

  • Asymmetric warfare mechanics
  • Siege and relief scenarios
  • Native and British forces
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Carry on up the Raj Cover
1863

Flames in the South

American Civil War (1861-1865)

Union versus Confederate in America’s bloodiest conflict. Command massive armies in battles that defined a nation.

  • Regimental-level combat
  • Artillery and cavalry integration
  • Historical battle scenarios
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Flames in the South Cover
1879

Zulu’s Thousands of Them?

Anglo-Zulu War – Skirmish

Skirmish wargaming rules. Small units of British redcoats face overwhelming numbers of Zulu warriors.

  • Skirmish-scale combat
  • Zulu tactics and formations
  • Desperate defense scenarios
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Zulus Skirmish Cover
1879

Zulu’s Thousands of Them?

Anglo-Zulu War – Big Battle

Big battle wargaming rules. Command entire columns and impis in the epic clashes of Isandlwana and Rorke’s Drift.

  • Large-scale battle mechanics
  • Mass Zulu impi rules
  • Historical scenarios from the campaign
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Zulus Big Battle Cover
1885

Will Victoria Be Amused?

Colonial Wargaming – Age of Victoria

From the Sudan to the Northwest Frontier, experience the small wars that built an empire.

  • Multiple colonial theaters
  • Asymmetric force mechanics
  • Campaign and expedition rules
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1900

China and the World Dance

The Boxer Rebellion (1899-1901)

Skirmish wargame rules for the Boxer Rebellion. International forces face Chinese Boxers and Imperial troops in Peking.

  • Urban combat mechanics
  • Multiple international forces
  • Siege of the Legations scenarios
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China and the World Dance Cover
1939

Monty Gunner Who?

WW2 Combined Arms (1939–1945)

From the fields of France to the deserts of North Africa, command the full might of mechanised warfare.

  • Integrated infantry, armour, and artillery mechanics
  • Grand tank formations and operational manoeuvres
  • Realistic logistics and support considerations
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Monty Gunner Who Cover